About
I live near Grenoble, France, and I have been building software for eighteen years.
I started as a Java developer, then iOS. I went on to lead projects and teams: a contactless payment platform for Swiss and French banking groups, mobile games at Gameloft, a video game studio, a technical team of about twenty people. The Télé Grenoble iPhone app was me, a long time ago.
In recent years my job was mostly to scope and estimate projects for large companies. I was good at it, but I was no longer building anything with my own hands.
In February 2026 I got back to it, with AI tools. Since then I have shipped a real-time buzzer, two games, a data aggregator, the rebuild of a sports club website, and two tools for a 2003 strategy game I still play. This notebook records what I learn along the way, including when it does not work.
What these tools gave me back is the speed of the hand. Not the judgement.
What sets me apart is not a speciality, it is the whole chain. I have held each of these roles, and today I hold all four on the same project.
Understand the real need behind the request, break it down, estimate uncertainty rather than volume, commit. Eight years of presales and technical leadership.
Choose an architecture one person can sustain, and an interface a user understands without a manual.
Write the code, with AI tools for typing and end-to-end tests for confidence. Seven years of iOS and Java development before leading.
Deploy, measure, fix what breaks on real devices, and leave a system someone else can take over.
Presales and solution consulting for VeryPay's digital payments and financial inclusion platforms across Africa and emerging markets. I own complex opportunities end to end, from first contact to handover to delivery.
Confidential computer vision programme: automated floor plan generation and real-time environment scanning on iOS, with AI/ML engineers, iOS developers and QA.
End-to-end presales for AI and software projects for fintech and education clients. Turning an ambiguous brief into a structured, costed proposal.
Produced a cross-platform VR multiplayer game from zero to a functional alpha, while overseeing a client portfolio worth 500k+ USD.
Founded a mobile game studio from scratch within SmartDev, managing 760k€ of investment across parallel project streams.
Owned the full pre-delivery pipeline of a 100+ person software company: client scoping, technical estimation, RFP responses, team capability development, university partnerships.
End-to-end product ownership of a 1M€+ contactless payment platform for Swiss and French banking groups, delivered on time in a highly regulated environment.
Led a 25-person cross-discipline team producing and evolving live mobile game titles.
iPad applications in Swift for a large Swiss industrial company, multi-country and multilingual. Indoor geolocation with CoreMotion, CoreLocation and socket.io.
Technical lead and Scrum Master on Schneider Electric's mobile projects. Team scaled from 2 to 8, Scrum implemented from scratch.
iPhone development for SFR (SFR Mail client), Natixis InterEpargne and Mootwin; push notification platform in Grails. Java/J2EE in a Scrum team for STMicroelectronics and SNCF, including an RFID tracking system in SOA.

Grenoble, France
French · English