Journal
Build notes, taken while I build. Written for myself first, published in case they are useful to someone else. Entries are written in French first and translated here.
A game rated 91 on one side, 78 on the other, missing from the catalogue on the third source. What I learned trying to merge data that does not want to be merged.
#010Three days to understand why a buzzer refused to fire on a Galaxy A33. The answer was neither in the code nor in the documentation.
#009Ten years of content, a club with a hundred members, no maintenance window possible. What went well, and the one thing I would do differently.
#008Execution speed has changed. Estimation has not. Why the two are not linked, and what it means when you commit to a fixed price.
#007Between 26 February and 20 August, not one commit. Two new jobs, and a pause I had not planned. Why I am coming back, and what changed while I was not looking.
#006A Telegram bot for selling on Vinted, an amateur esports tournament platform. Two repositories, hundreds of pages of documentation, zero useful lines of code. What they taught me about templates.
#005Voice notes dictated while playing, sixty screenshots, and a ticket file the tool can work through without me. The method that took Scopa Fortuna from playable to publishable.
#004On day one the tool produced a nineteen-sprint plan for a card game. The game was published six days later. What a plan is worth when building costs nothing.
#003Confirmation emails never arrived in production. Three stacked causes, including an invisible character stuck to the end of a URL.
#002The WebSocket said "connected". The server received nothing. One missing parameter in a constructor, and two days looking everywhere else.
#001On 28 January the app worked. On 17 February it actually worked. What happened in between is everything I had forgotten about what "done" means.
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